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Rycroft 'Ry' Arvale

Herald-Mage

Name: Rycroft Arvale

Nickname: ‘Ry' or 'Rye'

Age: 35
Sign: Virgo

Origin: Notthway, Kingdom of Valdemar


Gifts: Average Mindspeech, Strong Gift of Tongues, Powerful Mage Gift

Character Class: 

Herald; Adept Mage

Current Role: 

The 'King' Rider: Imperial defender and Shield Mage

Asphalt

Profile

FAMILY
House: Arvale

Parents    Father: Brycroft Arvale   Mother: Lucine Ashkevron-Arvale    
Siblings    Amelee (f/20) & Brycine (f/13) 

Rank: Nobility, Valdemaran Court Ranking of Viscount
Territory: Notthway, House of Arvale
Specialty:

A house of middle nobility, it had a long-standing feud with House Zalmon that was brought to a close by Valdemar before Vanyel's time. Known for producing outstanding Guard officers, they are a very martial-minded family and have a tight connection with the Guard.


APPEARANCE
Height: 182 cm | 6’ 0”
Build:

His build is on the rangy end of average, with toned muscles and some heft across his shoulders tapering down to a narrow waist. In a fight, he’s deadly with a knife and knows enough wrestling hand-to-hand maneuvers to ensure he walks away from most encounters. Rycroft next to never uses his magic in a scuffle, though he’s not above a concussive telepathic blast from Mindspeech to end an encounter swiftly. He has learned the sword as well, but tends to prefer shorter blades when he can’t avoid problems entirely. At a respectable 6 foot even, most tend to give him the space he desires.

Hair: Silver-white

Style: Short and kept neatly trimmed

Eyes: Silver-Blue

Black Background

Timeline

Valdemaran Year 3196

Year 1404

Year 1410 - 14

Year 1431

  • Born; Late Summer (Month 9)

  • Age 7, begins martial training with the family weaponsmaster

  • Age 8, Mage Storms wreck havoc in Valdemar and surrounding areas. Ry begins to manifest Mindspeech and picks up languages shockingly fast.

  • Age 14, Chosen by Companion Danja when his powerful Mage Gift manifests explosively in response to the bullyboys from House Zalmon teasing his sister Amelee. Several people are injured and the long-dormant feud between House Arvale and House Zalmon boils to the fore once again.

  • Age 18, Graduates from the Collegium as a full Herald. Begins internship circuit with Herald Arlon.

  • Age 35, War with Zevras; present tense

Personality

Pro: Independent, Caring, Practical, Loyal, Elegant, Moralistic
Con: Critical, Combative, Arrogant, Meticulous, Shrewd

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Serious: Rycroft comes from a deeply traditional background and he carries it with him wherever he goes. That isn’t to say he’s a stick in the mud - quite the contrary, really. The weight of history is something he takes seriously, and he is careful to consider it when making decisions. This may sometimes make him appear rigid, but a close observer may note he’s just thoughtful. Still, one can be forgiven for failing to see it. He has a stern bearing that is equal parts inheritance and personal preference.  His guarded pride demands that he never makes the same mistake twice, so he is always carefully working through ideas in his mind in order to make future predictions.  Within the lens of his own personal code of ethics, he operates tirelessly to see his vision of the world brought to fruition. 

 

Observant: For all his seriousness, he doesn’t only take what is displayed in front of him as a fact, he questions it and tries to understand the meaning of it.  Speedy judgement is something no one will ever accuse Rycroft of; for if he’s generally thoughtful - he’s also endlessly patient. He has a knack when it comes to parsing out the subtle context of exchanges, sifting through what may at first seem like disparate information to find the truth. He seldom suffers from ruffled feathers, and generally appears to enjoy company and simply listening to others.  He can also be counted on to use his incredible ability to find workable solutions to help others. 

 

Meticulous: Ry tends to be reserved and guarded, so it can be hard to get to know him at first—but beneath it is a darkly amusing sense of humor and a keen eye for detail.  He takes his responsibilities personally, consistently going above and beyond, doing everything he can to exceed expectations.  He prioritizes hard-work and putting in the effort to make sure tasks are completed correctly the first time.  Knowing where his information comes from, how it was gathered and the context it was gathered in gives him the self-assurance he needs to stand up for his ideas, even in the face of disagreement.  This lends him a confidence that can look like (and sometimes is) pure arrogance.  When called out by someone he perceives as intellectually inferior, he can become dismissive or downright combative.  He hates blindly following anything without understanding why. This can include restrictions and the authority figures who impose them.

 

Empathetic: What may surprise those who believe the stiff-neck byline is how much Rycroft cares about the world and the people in it. He’d do just about anything to ease the suffering of the people in his immediate circle, and would move mountains for the few he has taken into his confidence. But he’s more than just a shoulder to cry on; Rycroft is a man of action and it is this deeply held quality that led Danja to him when his Gifts ran out of control.  He is softer and more empathetic as he comes alongside those in need, knowing that he is doing the right thing by caring. But his help is carefully measured, not invasive. He works for the greater good with sensitivity and a warm love.  In practice, he has an elegant way of expressing his care and concern - seeming almost demure at times.  

 

Changemaker: For all his respect and consideration for history and tradition, Rycroft knows that the truth of the world is Change itself. He rolls with changes in his environment, and is open to changes within himself, too.  Since losing Danja and finding himself cast from everything he has ever known into a world of dragons, science and intrigue - he has embraced the complete lack of control he has over what has happened to him, and instead focuses on how he responds to it. On a small scale, that means he makes small changes daily to get to know his new world. But on a larger scale, it means he’s also adapting -- and in doing so, he’s changing those around him. His steady approach to adaptability can be inspiring for those prone to becoming unmoored themselves, as his desire to stay informed and relevant is tempered by his serious, deliberative nature. 

 

All in all, Rycroft is a man of deep integrity and uncompromising morals, and he sees both sides of the proverbial coin. Time will tell which side he comes down on, but he will prove a powerful ally.

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About heralds

The following comes from the THE HERALDS OF VALDEMAR WIKIA.

Heralds are exclusive to Valdemar, possess the highest quality of moral fiber and exist only by virtue of being Chosen by a Companion. Each Companion is destined to Choose someone, and most do so well in advance of reaching ten years age, though occasionally the wait can be quite long. (Yfandes was ten years of age when she Chose Vanyel Ashkevron, shortly after the death of his lifebonded, Tylendel.)

When a "youngling" or young person is chosen, the Crown may, if its family is poor, provide a stipend to cover the labor that person might have provided for the family. It is perceived as an honor to have a family member "Chosen".

Heralds are Chosen because they have the ability to contribute to Valdemar, or on occasion, because they have exact skills which are desperately needed by the kingdom at the time. There is often a certain wariness that is brought on when a large number of new Heralds are Chosen, as this means one of two things: that Valdemar will be expanding in coming years, or that there will be a significant conflict or trouble in the coming years. Both of which would require more Heralds. Historically, the latter situation is more common, especially when the newly Chosen possess certain Gifts that are more suited to battle rather than diplomacy.

Heralds are often chosen when their special Gift emerges; although usually chosen as young adults, a person of any age might be chosen. It is a violation of Valdemar law to prevent a Companion from accessing its Chosen.

Those who are chosen have at least one Gift which is psychic in nature (the Mage-Gift is special, and restricted in the stories to the Ashkevron line (including the royal family) after the 500 year loss of magic following the death of Vanyel Ashkevron); training completed at the Colleqium and through mentorship by fully trained Heralds, as well as provided by their Companion, enhance and develop the Gifts to their maximum which varies from Herald to Herald. Additional gifts may arise during or after the development of the first Gift.

All Heralds start as Trainees, and learn law, languages, weaponry, strategy, geography, science, survival skills, orienteering, horsemanship, surveying, maths, literature and sometimes specialist topics such as disguise, spycraft, or how to use their gifts in a specific manner. Trainee Heralds wear gray; fully trained Heralds wear a white uniform sometimes referred to as "Oh Shoot Me Now" whites due to their conspicuous and visible nature.

Past Herald-Trainees are noted as including assassins, spies, foreign agents or military personnel including officers, and a host of other unexpected things, and in Take a Thief, Skif becomes the first Herald-Trainee to have been an actual thief, though Donni was an apprentice thief.

The average age of a Herald-Trainee is usually twelve or thirteen, though Trainees have been known to be as varied in ages as in background. After anywhere from three to five years worth of education, the Trainee is then granted Whites and sent out on an internship of rounds with a more experienced Herald which lasts from a year to two years. Exceptions are usually made for some Trainees, including the Heir-Presumptive, who usually undergoes a long term internship serving in Haven's Courts and other duties within Haven, and those who have certain special abilities which cannot be risked, including Herald-Mages.

Certain roles within Valdemar, such as being Monarch or the Monarch's special advisor ("The Monarch's Own") require that the holder be a Herald, thus a presumed heir to the throne must be "Chosen" to be an heir.

Heralds all form strong mind-to-mind bonds (called "Mindspeech") with their Companions, even those who are not able to speak mind to mind with anyone else. The Companions use this to maintain a web of communications keeping all Heralds and companions linked.

Heralds are called "The Arrows of the Queen," and serve the Kingdom of Valdemar and its Monarch as messengers, spies, information-gatherers, peace-keepers and civil marshals. They also serve as leaders in times of crisis. They serve on "circuit," where they cover a section of Valdemar to resolve civil disputes, support the Guards in maintaining order, uphold Valdemaran law, and act as the representatives of the Crown.

Fair, incorruptible, self-sacrificing, and above question due to the mystical nature of their Companions, the Heralds are respected throughout Valdemar and feared by her enemies.

Heralds are held to an extraordinarily high moral standard. If a Herald or Herald-Trainee does not abide by this moral standard, they will be hounded by their Companion until they fall into line, and one who does unforgivable acts will generally be repudiated by their Companion. This will usually be followed up by the Companion's suicide in some manner or another. The result for the repudiated Herald or Herald-Trainee is generally a wound so deep that it may mar the soul, though that is not assured, but it will also quite commonly leave the victim catatonic as a result, blankly nonresponsive. Those who are responsive, are typically insane to the point that they are unable to use any Gifts that they might possess. However, repudiation does not necessarily mean that one is relieved of their Herald status, as when Tylendel was repudiated, the Death Bell tolled for him, indicating that he was accepted by the Companions as a full Herald and should be buried with Herald's honors. One can assume that Tylendel was given this distinction because his repudiation and the terrible acts that caused it were in turn caused by severe psychological trauma.

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