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Sebastian & Opal Court Blue Eolfanath

Bonded at the Opal Court Hatching of the Empyrean Stair

Age: 29

Species: Augmented Human

Homeworld: Vella Crean

Special Abilities:  Animal speaker, hunter

Personality:

History:

Family:

Quirks: 

Play by: Miles McMillan

Eolfanath-H.png

Name: Eolfanath

Court: Opal

Gender: Male

Coloration: Geode Blue

Abilities: Telepathy, Teleportation, Verbal Speech, Prismatic Breath, Genetic Memory, Trance, Discern Truth & Lies, Karmic Weight, Kismet

Personality: Righteous, Headstrong

Available: RESERVED (Luna)

Notes: This is the hatchling that had the prickly encounter with Ezquerrath before the red bonded with Naxi’im.  He will not accept a partner with sympathy towards the Death Court.

Abilities

Telepathy: Mental communication with their bonded partner, inclusive of words, images, and emotions.  Some skilled individuals can extend this beyond their partner.

Teleportation: Standard draconic teleportation ability.  Tends to be restricted to their current world or dimension, though may be extended beyond that with training and practice.

Verbal Speech: The dragon has a voice, and can speak aloud with it.

Prismatic Breath: The dragon produces a colorful magical spray where other species might create fire or lightning when exhaling.  This cone of rainbows has variable effects based on the color that strikes whatever they are aiming at. (Effects similar to Prismatic Spray from D&D.)

Discern Truth & Lies: The dragon is capable of detecting whether or not an individual is knowingly lying - wholly or partially - or speaking the truth as they know it.  This is by no means the ability to pick out absolute fact from fiction, but rather, the sense of what a person believes is true or false as they speak it.

Karmic Weight: The dragon levies a blessing or curse of some kind on a target after passing judgment upon them.  The severity or intensity of the result tends to depend on whatever was being judged. (Plot Device.)

Kismet: The dragon has incredibly good luck of their own, and tends to be able to shrug off most bad luck and curse effects laid on them by others. (Effectively immune to each others’ Karmic Weight.  Additional Plot Device.)

Genetic Memory: The dragon possesses very clear memories, inherited from its ancestors, within its genetics, not unlike a library or database.  How far back these can be traced varies by the individual and their Court heritage.

Trance: The means by which the dragon can access their inherited memories, falling into a meditative state while reviewing their catalogue of relevant experiences.  Having this state disrupted causes no harm, but may leave the dragon slightly disoriented, or with an unpleasant headache.  Reviewing memories occurs in an accelerated state, not unlike dreaming, allowing the dragon to review days or weeks of continuous memory within just a few minutes.

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