The Twelve Wards
of
Herakles
Herakles Station
Location: Somewhere
Galaxy: Milky Way (Probably)
Residents: Everyone
Government: ... Depends who you ask
The Twelve Wards
Ward #1: The Lion
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lion is the indiscriminate rush towards improper goals
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The ‘top’ most ward, it hosts the main ‘wallstreet’ as well as blackmarket
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The Argonauts maintain the peace between the Federation and the Empire in this Ward, both of whom have ‘banks’ etc here.
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Gangs also run their own pop up shops here with ‘financial services’
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Very fast paced and desperate type of place
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Ward #2: The Hydra
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the many-headed hydra that he burned, as it were, with the fires of exhortation, is pleasure, which begins to grow again as soon as it is cut out.
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Red-light/Pleasure District
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Each ‘world’ has a distinct flavor; a being can travel from ‘planet to planet’ without ever boarding a space ship here
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This ward is very much an ‘escape from reality’ sort of ward
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Ward #3: The Hind
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He banished cowardice also from the world, in the shape of the hind of Ceryneia
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Docks in this Ward tend to be quick-service or messenger related
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Widely understood that you don’t trust ANYONE in this ward
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Thieves and thieving guilds make this Ward their home
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Need to get something off of the station without anyone else knowing? Use the docks in Ward 3
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Ward #4: The Boar
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Boars often symbolize the destructive vices of gluttony and selfishness, and thus capturing the boar with a net reflects our ability to overcome and control those primal urges with the powers of reason.
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Hosts the main ‘core’ elements of the station, controlled by the Argonauts
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Also hosts the main ‘neutral’ area where violence is prohibited
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Several species and worlds have ambassadorial suites/offices here
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Relatively civilized and clean
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Ward #5: The Stables
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There was another "labor" too, not properly so called, in which he cleared out the mass of dung (from the Augean stables) — in other words, the foulness that disfigures humanity.
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This story is symbolic of purification, as Hercules cleaning the exceptionally dirty stable represents the heroic human ability to purify and cleanse our old selves so we can stimulate transformation, instigate change, and improve our new selves.
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This Ward is heavily controlled by several warring religious sects and they often go at it
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A lot of ‘first timers’ to the station end up here because the sects have ‘greeters’ at almost every dock in the station. Some stay and get indoctrinated. Some get sold. Some figure shit out and GTFO quickly
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Ward #6: The Birds
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The (Stymphalian) birds he scattered are the windy hopes that feed our lives;
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Gambling halls and general trade docks, run by a couple rival gangs
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Lots of weapons manufacturing here along with general industry
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Scientists and corporations of dubious virtue have labs here
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Ward #7: The Bull
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by fettering irrational passions he gave rise to the belief that he had fettered the violent (Cretan) bull
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Another pleasure district mixed with trade in the exotic
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Not very ‘high tech’ in appearance. The ascetic is definitely ‘fantasy/romance’
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The beings in charge here tend to favor the more ‘organic’ ambiance of vegetated worlds and encourage ‘beautiful’ species to take up residence.
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Magic and Magic-Users find some sanctuary here, where they can hide from the Empire
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A very fancy library can be found here; it changes from level to level and can be either a super techie thing or like something you’d find at Hogwarts. Def library of alexandria vibes
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Ward #8: The Horses
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Ill-disciplined lifestyles and unhealthy habits lead us towards chaos and keep us there. (man eating horses and evil king that feed his guests to his horses)
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It has a pretentious name and is controlled by the Empire
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Very evil labs are located here, along with a nasty slave-trade
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Old mining colony was in this ward, Argonauts control it the mines but the Empire wants them. There is an accord, presently. Sort of.
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Ward #9: The Belt
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It is usually fairly calm before the storm. In life, we often encounter situations that seem too comfortable or problems surface with seemingly easy fixes, only to be caught off-guard at the last moment when Murphy’s Law kicks in! Hope for the best but always be prepared for the worst.
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Controlled by the Federation
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Busy and industrious Ward, generally pretty peaceful
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Normal beings can live here without fear. Mostly.
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Sometimes the Federation stages raids, though. They claim to be looking for Empire spies. Are they, though?
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Ward #10: The Cattle
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Stay focused on the job at-hand and see to its completion despite distractions and unexpected twists and turns — always expect delays from factors outside your control and always remind yourself why you started your journey in the first place.
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Working-class and generally ‘safe’ ward
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Hosts the levels that actually produce food and filter water and other required essences for the station’s population
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Sometimes called the ‘breadbasket ward’ due to ‘farming.’
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Ward #11: The Apples
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Have empathy and help others where and when you can but avoid taking on their responsibilities for them.
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The act of holding the heavens for a period of time is symbolic of the heavy burden and immense responsibilities that heroes must fulfill as they endure intense pain, exert endless toil, and overcome brutal challenges to help improve the world and elevate mankind.
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Poorest section of the station, beings who live here are almost universally destitute.
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Used to be a paradise section, but the life support systems have failed in the past so only the really desperate live here. No one even tries to charge rent
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No businesses operate here except little mom and pop joints
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Largely considered the ‘forgotten’ ward.
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Beings raised here tend to be very resilient and resourceful
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Sections sometimes go ‘dark’ and are quartered off by the Argonauts. Rescue attempts for whoever was there are rare, and usually only done by other residents.
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Every now and then, new sections come back online and are quickly moved into.
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Ward #12: Cerberus
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Heracles returned from the underworld because he was determined and had built credibility with actions of valor and virtue. He was willing to lay it all on the line for his cause.
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The act of entering the land of the dead, retrieving the dog, and bringing it up to the surface of the living represents the ultimate transformation of death and rebirth. Thus, the myth of Hercules retrieving Cerberus symbolizes the dramatic journey of descending into the dark and mysterious realm of the unconscious, receiving a gift or piece of valuable wisdom, and returning to the world of light and consciousnesses as a new, transformed, and improved man.
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Lowest Ward in Herakles, it is where all the ‘mind altering’ stuff happens. Telepaths and other mentally Gifted individuals tend to gravitate to Cerberus Ward. Hosts labs
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